![]() Pro tip from director Takayuki Nakayama: “The best time to activate ‘Onibi’ would be after knocking back the opponent with the heavy version of ‘Tsuranekeashi’ or the EX Version of ‘Nichirin Sho,’ which is another projectile that chases after the opponent and is hard to avoid.” ![]() This orb can bounce at three different trajectories depending on the direction held when activated and it can negate opponent’s projectiles. ![]() His V-Skill I, “Onibi,” is a bouncing orb projectile reminiscent of his “Yagyodama” Super Art from Street Fighter III. Oro’s V-Skills and V-Triggers are a combination of older moves from Street Fighter III, as well as brand new moves that give Oro a variety of options for attacking his opponents. Oro’s V-System: Something Old, Something New, and Eyes Turned Blue We’ll briefly cover some more in-depth details here. We’ve gone over Oro before, in the Street Fighter V Spring Update, so check out that blog for a refresh of Oro’s moveset. Oro’s playstyle in Street Fighter III has allowed for a variety of gameplay strategies and his Street Fighter V iteration is no different. Returning from the Street Fighter III series, the wandering hermit is set to show these young kids how it’s done.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |