![]() Keisuke Kikuchi: When I worked on the previous Xbox version of FF1, I used Halo as the sample, and I applied there a similar environment: speed, controllability. GameSpy: What games did you study when you were researching the first-person shooter mode? In third-person view mode, I'm making the game scary in that mode first, and now is the right time to introduce first-person shooter mode. But of course, in this genre we have to prove ourselves. So I've been studying how to do that, but back then we didn't have any action game or adventure game that used first-person shooter mode, so it took us this long. Keisuke Kikuchi: From the very beginning, I've always felt that the first-person shooter mode will add more fear and more realism to the game. ![]() GameSpy: I guess since the Xbox is a little bit more popular in the U.S., do you feel like a first-person shooter mode would be something that American fans would want in a game for the Xbox? ![]() Pretty much every item and object in the game has a new shadow effect. Of course, this particular version that you're playing tonight, its graphics are at 60% completion only, so you may see some rough edges around the shadows.
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