Still, the pixel art is very well done, and everything is generally well animated. While superior from a technical standpoint, combined with the “almost-but-not-quite-the-same” graphics, it gives it a kind of offbrand, daytime soap opera feel. Plus, the game runs at 60 FPS, rather than Metal Slug‘s 30. The color palette has more saturated colors, giving it a brighter feel. The designs are a little strange, straddling the line between super deformed and merely cartoonish, and the enemies are strangely chubby. Visually there are some strong parallels to Metal Slug, even if it does feel a little… off. You go through six levels, with three being selectable from the start, two more that are unlocked after, and one that is revealed at the very end. J, a cool scientist who looks like a cross between Cyclops from X-Men and Gordon Freeman from Half-Life and Maya, a human-looking ape. In Demon Front, you can choose from one of four characters: Jake, a human from earth Sara, another human, with purple hair Dr. ![]() Demon Front, release on 2002, veers away from that direction though, and instead pays homage/rips off SNK’s Metal Slug. Taiwan-based developer IGS is primarily known for their PolyGame Master arcade hardware, and along with it, a whole slew of Final Fight-style beat-em-ups.
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